Mondlicht Studios had the incredible opportunity to collaborate with BMW and Epic Games on an exciting project: the creation of a stunning cinematic for the Game Developers Conference (GDC) using the cutting-edge Unreal Engine 5.
Our main objective was to push the boundaries of Unreal Engine 5 and explore the capabilities of Substrate, a revolutionary material authoring system. Substrate provided us with a versatile and modular framework, allowing for a wide range of surface appearances and a more extensive parameter space.
As passionate automotive enthusiasts, we couldn't resist showcasing the power of Substrate by focusing on the changing car paint. The video revolves around the transformation of materials.
This professional campaign titled 'BMW SYMPHONY' was published in Germany in March, 2023. It was created for the brand: BMW, by ad agency: Mondlicht Studios. This Film medium campaign is related to the Automotive industry and contains 1 media asset. It was submitted 3 months ago by Marketing Director: Zhanna Travkina of Mondlicht Studios.
Client: Epic Games
Agency: Mondlicht Studios
Production: Mondlicht Studios
Direction: Mondlicht Studios
Music and sound: Stefan Evrard
Unreal Engine Lead: Stefan Evrard
Creative concept: Ilya Nodia, Stefan Evrard, David Schaefer
Producer: David Schaefer, Dmitriy Glazyrin
Animation: Stefan Evrard, Ilya Nodia
Modeling: David Schaefer, Sven Giera
Cloth simulation: Alexander Richter
Data prep and support: David Schaefer, Jonathan Braun
Graffiti and 2D support: David Schaefer, Ilya Nodia, Basti Trescher
Grading and final edit: Stefan Evrard
Special thanks: Zhanna Travkina, Sergey Pantyushkov, Florian Dirmhirn, Stefan Wenz, Epic Games, BMW