It's a SimCity like game that requires players to make land-use and energy decisions to determine the fate of their community over a 150-turn period. You start with a pristine New Zealand landscape of rivers, mountains and bush. Then it’s a case of deciding what you want to do with it. You can create a clean and green tourist town or a monstrous metropolis with millions of citizens. You can even do nothing.
Interactive creative director, concepting, copy: Tom Markham
Executive creative director: Chris Hunter
Account directors: Emma Simpson, Jane Knox
Account managers: Anna Reid, Sonja Srzich, Crystal Clark
Web design & coding: Adam Wright
Front end development: Terabyte
Back end development: Ubiquity