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UNESCO

Virtual Museum of Stolen Cultural Objects

Agencies: DDB Paris makemepulse

Description

Theft, looting, and illicit trafficking of cultural property are global scourges of our time, worth billions of dollars and constantly growing. They fuel organized crime and contribute to the financing of terrorism. Since its founding, UNESCO has developed landmark legal instruments to combat this trafficking, including the 1970 Convention on the Means of Prohibiting and Preventing the Illicit Import, Export, and Transfer of Ownership of Cultural Property.

DDB Paris and UNESCO have been working hand in hand since 2020 on the issue of cultural object trafficking. After an initial global awareness campaign, the goal was to go even further in raising public awareness, especially among younger generations. What if we could restore visibility to stolen cultural objects around the world through an immersive virtual experience? This is how the idea of a virtual museum, conceived by DDB Paris, was born.

Today, UNESCO unveils the very first Virtual Museum of Stolen Cultural Objects, the result of four years of collaborative work.

The museum features stolen and missing objects from all regions and eras, with the support of Saudi Arabia, the United States, Greece, Interpol, and 44 other countries around the world.

This dialogue between an architecture that embodies values and its digital expression opens up new perspectives: it makes the stolen objects perceptible, reveals their symbolic and cultural value, and brings communities together around a shared heritage. makemepulse, in partnership with UNESCO and its member states, has developed a groundbreaking generative AI solution to transform photographs of stolen artifacts into lifelike 3D models, restoring not only their appearance but also their significance. By combining advanced AI with artistic expertise, these cultural treasures are brought back into the public eye, making them both visible and protected from illicit trafficking.
Users will be able to share their own gallery of objects within the museum. The more people visit it and talk about it, the more objects can be recovered and returned to their rightful owners. These restored objects will be shown in a dedicated “restitution room.”

The museum is now online, following its official inauguration at the opening of the global cultural event Mondiacult 2025 in Barcelona.

The campaign will also be rolled out worldwide in mid-November, primarily through video online, press, OOH, social media, and PR.

Explore the museum: https://museum.unesco.org

This professional campaign titled 'Virtual Museum of Stolen Cultural Objects' was published in France in September, 2025. It was created for the brand: UNESCO, by ad agencies: DDB Paris and makemepulse. This Integrated medium campaign is related to the Public Interest industry and contains 9 media assets. It was submitted 2 months ago.

Credits

Client: UNESCO
Client Leads: Ernesto Ottone, Pablo Guayasamin, Sunna Altnoder, Saori Matilda Machimura

Agency: DDB Paris
Chief Creative Officer: Alexander Kalchev
Copywriter: Benoît Oulhen
Art Directors: Yassine Ouadah Tsabet, Nicolas Denis
Agency Leads: Vincent Léorat, Mathieu Bliguet, Paul Pieuchot, Pia Edelhoff
Strategic Planning Director: Cédric Ledoux
PR: Anne-Marie Gibert, Romana Kügerl
Head of Production: Fabien Donnay
Production: Alexandre Ardeois, Fabrice Bensahkoun
Post Production: Samuel Ben Simon
Sound production: Marine Crémer, Clément Reynaud, Alexandre Vicart, Cédric Boit

Creative studio : makemepulse
Chief Creative Officer : Nicolas Rajabaly
Chief Technology Officer : Antoine Ughetto
Head of Production : Grégory Bruneau
Creative strategist : Camille Calvin
Art directors : Romain Passelande, Jérôme Levilly, Solène Robichon
UX designer : Sarah Osrodka
Lead 3D : Jérôme Levilly
3D artist : Aurélien Commons
WebGL developer : Gauthier Pompougnac, Nils Landrodie, Florentin Monteil
Front-end Developers : Vincent Saïsset, Julien Vasseur, Zoé Jeulin, Rémi Bécuwe
Back-end developers : Jérémie Colombo
Executive producer : Mathias Roumy
Producer : Hélène Ta, Valentin Moreau
Account : Sarah Cutler, Marie-Elise Archambaud
Sound production : Press Play On Tape

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